If you're a child of the '80s, Pyre will remind you of American Gladiators' mini-game Powerball if you're younger, think Halo's Grifball mode. I'm convinced they've struck e-sports gold. For example, this meant I could park my keister at the booth for Pyre, the next title from Supergiant Games (makers of Bastion and Transistor). The PSX show floor was a sea of indie riches, and what's more, I had more time to play these games than at shows past. Nidhogg 2 shot right to the top of my "anticipated in 2017" list after only a few minutes of play. The new weapons, including a quick-draw bow and a massive, Highlander-inspired broadsword, require on-the-fly strategy changes on both sides of the battle. Additionally, every time players die and respawn, they appear with a random weapon. Like the first game, Nidhogg 2 players win by running all the way to their opponent's end zone, but in one of the new arenas, the final steps are set off by a moat that can only be cleared with a jump.Įach of the three levels I fought in had some positional weirdness like this, and it made for some incredible showdowns. A new melee-rush move means unarmed combatants can surprise sword-wielders easily, while a new ledge-grabbing ability comes in handy in the game's more complicated arenas. Nidhogg 2's new aesthetic lends the two-player swordplay more weight and momentum, and as a result, the game feels more physical than the original. My tune changed within seconds of picking up the controller. What's with these squishy, Homer Simpson-like doofus characters? I loved the Atari 2600 simplicity of the original this looked dumb and unnecessary. The new version was only unveiled a month ago, and its initial footage, honestly, gave me pause. Top of my list: Nidhogg 2, a sequel to perhaps the best competitive fencing game ever made.
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